Although I try to keep them updated, my academic social profiles on ResearchGate or Google Scholar are often not complete. This publication list includes all my works and should be up to date.
Müller, N. H., Liebold, B., Pietschmann, D., Ohler, P., & Rosenthal, P. (2017). Visualizations for Hierarchical Data: Analyzing User Behavior and Performance with Eye Tracking. International Journal on Advances in Software, 10(3 & 4), 385–396. Cite
Pietschmann, D. (2017). Das Erleben virtueller Welten: Involvierung, Immersion und Engagement in Computerspielen (2., korr. Aufl). vwh, Verlag Werner Hülsbusch. Cite
Pietschmann, D., & Völkel, S. (2020). Transmediales Erzählen. In T. Kurwinkel & P. Schmerheim (Eds.), Handbuch Kinder- und Jugendliteratur (pp. 95–104). J.B. Metzler. https://doi.org/10.1007/978-3-476-04721-2_12 Cite
Mohseni, R., Liebold, B., & Pietschmann, D. (2018). Extensive Modding for Game Research. In P. Lankoski & S. Björk (Eds.), Game Research Methods: An Overview (pp. 323–341). ETC Press. Cite
Kullmann, M., Pietschmann, D., Liebold, B., Eibl, M., & Chuang, L. L. (2023). Developing a Multiple-EDT-Supervision Interface. In P. Fröhlich, M. Baldauf, P. A. Palanque, V. Roto, F. Paternò, W. Ju, & M. Tscheligi (Eds.), Proceedings of the Workshop on Intervening, Teaming, Delegating co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2023) (Vol. 3394, pp. 6–8). CEUR Workshop Proceedings. https://doi.org/ Cite
Pietschmann, D., Liebold, B., Valtin, G., Nebel, S., & Ohler, P. (2014). Effects of Video Game GUIs on the Construction of Rich Spatial Situation Models and Spatial Presence. In S. Frank (Ed.), C. Astrid (Ed.), B. Michael (Ed.), & H. Christine (Ed.) (Eds.), Medienpsychologie - Tagungsband der 8. Tagung der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für PsychologieMedia Psychology - "Media Research: Yesterday, Today, and Tomorrow" Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society (p. 1203 KB, 105 pages). Universitätsbibliothek Würzburg. https://doi.org/10.25972/OPUS-9740 Cite
Müller, N. H., Liebold, B., Pietschmann, D., Rosenthal, P., & Ohler, P. (2014). Gaze Path Analysis of Differences in Task Related Perception of Data Visualization. In S. Frank (Ed.), C. Astrid (Ed.), B. Michael (Ed.), & H. Christine (Ed.) (Eds.), Medienpsychologie - Tagungsband der 8. Tagung der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für PsychologieMedia Psychology - "Media Research: Yesterday, Today, and Tomorrow" Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society (p. 1203 KB, 105 pages). Universitätsbibliothek Würzburg. https://doi.org/10.25972/OPUS-9740 Cite
Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2014). Social Interaction in Massively Multiplayer Online Games: An Evolutionary Perspective. In S. Frank (Ed.), C. Astrid (Ed.), B. Michael (Ed.), & H. Christine (Ed.) (Eds.), Medienpsychologie - Tagungsband der 8. Tagung der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für PsychologieMedia Psychology - "Media Research: Yesterday, Today, and Tomorrow" Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society (p. 1203 KB, 105 pages). Universitätsbibliothek Würzburg. https://doi.org/10.25972/OPUS-9740 Cite
Bischof, A., Obländer, V., Heidt, M., Kanellopoulos, K., Kuszter, V., Liebold, B., Martin, K.-U., Pietschmann, D., Storz, M., Tallig, A., Teichmann, M., & Wuttke, M. (2013). Interdisziplinäre Impulse für den Begriff "Interaktion." In H.-C. Hobohm (Ed.), Information science between virtual infrastructure and material lifeworlds (pp. 448–455). VWH. Cite
Müller, N. H., Liebold, B., Pietschmann, D., Ohler, P., & Rosenthal, P. (2013). Gaze into Hierarchy: A Practice-oriented Eye Tracking Study. EuroVis Workshop on Reproducibility, Verification, 2 pages. https://doi.org/10.2312/PE.EURORVVV.EURORVVV13.009-010 Cite
Pietschmann, D., Valtin, G., & Ohler, P. (2011). Induced prosocial behavior in online role-playing games: The role of avatar attractiveness. In Deutsche Gesellschaft für Psychologie & Ö. Odağ (Eds.), Media psychology: focus theme: cognitive and emotional involvement during media reception: proceedings of the 7th Conference of the Media Psychology Division of the German Psychological Society, 09.-12. August 2011. Pabst Science Publishers. Cite
Pietschmann, D. (2009). Emotioneering: Game Design und Emotionen. In R. Geier, Studentische Medientage, & Technische Universität Chemnitz (Eds.), Medienbilder - Bildermedien: Tagungsband zu den 4. Studentischen Medientagen Chemnitz 2008 ; mit zusätzlichen Beiträgen der 3. Studentischen Medientage zum Thema "Medienlust - Medienfrust" (pp. 85–107). Univ. Verlag Chemnitz. Cite