I’ve been involved in dozens of research projects over the years in different capacities. Most frequently, I took part in the conception and planning stages of new research project ideas or helped out at certain stages of a project, e.g. project management, data collection or data analyses. These projects are not all listed here as they are part of my general tasks as a research assistant.
I actively worked in some research projects over a longer period of time. These include third party funded projects and internal research projects.
Project Coordinator, Proposal DFG Collaborative Research Centre Hybrid Societies, Chair “Applied Geropsychology and Cognition”, Chemnitz University of Technology.
Scientific Coordinator, BMWi EXIST project AirOps, Chair “Visual Computing”, Chemnitz University of Technology.
Project Coordinator (Parental Leave Replacement), BMBF project MACeLot, Chemnitz University of Technology.
PhD Student/Postdoc, DFG Research Training Group “Crossworlds”, Chemnitz University of Technology
Project Staff, Industry Project “Evaluation System for Customer Satisfaction and Experience”, Brunel GmbH, Bremen, GE with Chair “Media Psychology”, Chemnitz University of Technology
Research Assistant, internal Research Project “EVE – Exploring Virtual Environments”, Chair “Media Psychology”, Chemnitz University of Technology
Student Assistant, DFG Project “Hypermedia”, Chair “Media Psychology”, Chemnitz University of Technology
In my dissertation project, I studied virtual environments and the user experience (UX) of doing specific tasks within these environments. This included a study of how relevant specific spatial cues are for a satisfactory UX and for a high performance in doing these tasks, such as different navigation tasks. The environment has to be adequately designed for the task (no unnecessary spatial cues!), otherwise both UX and performance are lacking. This includes working and learning virtual enviroment, but also video games.
Previous research in games, film or HCI primarily concentrated on direct effects of stereoscopic representation without considering interaction processes between input and output modalities. Recent studies in games found no evidence of enhanced experiences resulting from stereoscopic presentation. They suggest that the percentage of the whole experience that is determined by the stereoscopic presentation is insignificant or very small at best.
I argue that, more specific, UX should only be enriched, if the virtual environments (VE) enable users to meaningfully map mental representations of input space, task/content and output space. Based on the process model of spatial presence formation, mental models (more precisely: spatial situation models; SSM) are constructed during the reception process. The quality of a user’s SSM determines the resulting UX in forms of spatial presence experiences.
The thesis concentrates on mapping of input and output spaces in VE and the tasks that are adequate for this setup to profit in terms of enjoyment, spatial presence, and performance. To explore this, I conducted several experiments with stereoscopic interactive media (computer games and VR simulators) with varying degrees of tasks, task adequacy and naturalness of the user interface to validate a theoretical path model of spatial mapping effects.
In the past years, I worked on over 20 research proposals for different funding sources in different capacities. This includes projects of all sizes and small to large volumes. The list below shows the successful proposals I worked on which resulted in research grants.
In 2017, I co-founded a startup company. With a team of experts in software and DevOps engineering, I bring my skills to the table in industry projects with Vireso GmbH. Here’s our services in short:
Certified Project Management Professional (PMP), Project Management Institute (PMI)
Graduation doctor philosophiae “Media Psychology”, Chemnitz University of Technology.
Grade: summa cum laude
Master of Arts “Media and Communication Studies”, Chemnitz University of Technology
Grade: 1,0
Bachelor of Arts “Media and Communication Studies”, Chemnitz University of Technology.
Grade: 1,3